Open World Sci-Fi Multiplayer Exploration / Action Game
Quick overview - May 16, 2021
Originally started as a project for Nick and his 7 year old son, Ethan, 'Project Sirius' quickly became a major project that was adopted by RetroPixel Digital.
We wanted to create an vast expansive universe, where players can choose to explore, trade, mine, fight or take AI missions. All using Unreal Engine! We're also using WorldScape, which is a procedural planet & terrain generator that will allow players to land on an infinite amount of planets, complete with terrain, grass, trees and water.
This project is using Unreal Engine 4, Xsens and Manus motion capture technology, as well as Unreal MetaHuman Creator (driven by Faceware Studio & Glassbox Live Client plugin)
"Project Sirius" (currently the working title), is an open world, massive sci-fi / space exploration & action game. Players will be able to create their own characters, buy their own ships and take missions to make their own in-game money.
We wanted to focus more on realism. We're currently developing mechanics for ships that can be flown, modified and fixed outside of a station. This would allow players to be able to repair in the middle of combat or space by either performing tasks inside their ships, or even getting out into space to perform exterior repairs. This would also extend out to performance modifications (like overclocking, etc.) Salvaging wrecked ships to obtain special technology not otherwise available (for example, ship cloaking tech) is also a game mechanic we are working on.
Taking major influences from such games as 'No Man's Sky', 'Elite Dangerous' and 'Star Citizen', this game hopes to achieve something different from them all.